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XCOM





It's been a while since a game has sunk its hooks in me quite like XCOM:Enemy Unknown. It reminds me of Persona in the way you make tons of important little decisions while time rolls on. You control the lone XCOM base on Earth, where you choose what to research and build in order to defend the rest of the world (all 16 countries) from genetically engineered hyper-violent aliens. Not exactly a unique narrative, I know, but this basic, dumb framework allows for some pretty interesting emergent stories when coupled with the decision making of base management and the dynamic turn-based strategy conflicts in the field.

Sooooo, I'm going to write about it over the next couple weeks or however long it keeps my interest.

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